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RESUMÉ
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        My name is Jason Hill, I am a digital 3d artist specializing in character and game modeling, digital sculpting, and texturing. I am most profiecient with Maya, Zbrush, and Photoshop. I have had expirience with the Unreal III, Doom III, and Quakewars Engines as well as rigging, rendering, and animating in Maya and Mental Ray. I have a passion for characters in games and cinematics, a love for the story and detail they can share, a drive to always improve myself as an artist and strive to bring more life to the screen.
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EDUCATION
The Art Institute of California - Orange County Santa Ana, CA
Bachelor of Science in Game Art and Design
March 2009
Related Courses:
- Sculpting
- Character Modeling
- Advanced Game Texturing
- Character Rigging
COMPUTER SKILLS
Experienced and Proficient in Maya, Zbrush, Photoshop
EXPERIENCE
Crazy Pixel Productions Costa Mesa, CA
August 2009 to November 2009
Character Artist
- Created CG characters for pre-rendered cinematics with Maya and Zbrush
- Sculpted Hi resolution source geometry and created animatable target geometry
- Created textures and shaders in maya (diffuse, normal, displacement, SSS, etc.)
- Rigged and skinned characters body and faces with Setup Machine
Independent Game Project Los Angeles, CA
August 2006 to July 2007
Designer / Lead Artist
- Worked with and lead a team of three people in creating a working prototype
- Modeled Hi Resolution weapons and characters for Normal map generation
- Created detailed 3D game models, Diffuse Maps, Normal Maps, and Specular Maps
- Rigged and animated models and prepared them for importing into the Quake Wars Engine
AWARDS/ ACTIVITIES
- Art Institute and American's for the Arts Poster Design Competition 2005 - Semifinalist
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